Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers.

Kriz WC (2022)


Publication Type: Book chapter / Article in edited volumes

Publication year: 2022

Publisher: Springer (Translational Systems Sciences Ser)

Edited Volumes: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities

City/Town: Singapore

Pages Range: 93-106

Authors with CRIS profile

How to cite

APA:

Kriz, W.C. (2022). Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers. In T. Kikkawa, W.C. Kriz and J. Sugiura (Eds.) (Eds.), Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. (pp. 93-106). Singapore: Springer (Translational Systems Sciences Ser).

MLA:

Kriz, Willy Christian. "Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers." Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Ed. T. Kikkawa, W.C. Kriz and J. Sugiura (Eds.), Singapore: Springer (Translational Systems Sciences Ser), 2022. 93-106.

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