Kriz WC (2022)
Publication Type: Book chapter / Article in edited volumes
Publication year: 2022
Publisher: Springer (Translational Systems Sciences Ser)
Edited Volumes: Gaming as a Cultural Commons: Risks, Challenges, and Opportunities
City/Town: Singapore
Pages Range: 93-106
APA:
Kriz, W.C. (2022). Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers. In T. Kikkawa, W.C. Kriz and J. Sugiura (Eds.) (Eds.), Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. (pp. 93-106). Singapore: Springer (Translational Systems Sciences Ser).
MLA:
Kriz, Willy Christian. "Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living Together with Children as Co-designers." Gaming as a Cultural Commons: Risks, Challenges, and Opportunities. Ed. T. Kikkawa, W.C. Kriz and J. Sugiura (Eds.), Singapore: Springer (Translational Systems Sciences Ser), 2022. 93-106.
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