Digital Bas-Relief from {3D} Scenes

Weyrich T (2007)


Publication Language: English

Publication Type: Journal article, Original article

Publication year: 2007

Journal

Publisher: ACM

City/Town: New York, NY, USA

Book Volume: 26

Pages Range: 32:1--32:7

Event location: San Diego, California

Journal Issue: 3

DOI: 10.1145/1275808.1276417

Abstract

We present a system for semi-automatic creation of bas-relief sculpture. As an artistic medium, relief spans the continuum between 2D drawing or painting and full 3D sculpture. Bas-relief (or low relief) presents the unique challenge of squeezing shapes into a nearly-flat surface while maintaining as much as possible the perception of the full 3D scene. Our solution to this problem adapts methods from the tone-mapping literature, which addresses the similar problem of squeezing a high dynamic range image into the (low) dynamic range available on typical display devices. However, the bas-relief medium imposes its own unique set of requirements, such as maintaining small, fixed-size depth discontinuities. Given a 3D model, camera, and a few parameters describing the relative attenuation of different frequencies in the shape, our system creates a relief that gives the illusion of the 3D shape from a given vantage point while conforming to a greatly compressed height.

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How to cite

APA:

Weyrich, T. (2007). Digital Bas-Relief from {3D} Scenes. Acm Transactions on Graphics, 26(3), 32:1--32:7. https://doi.org/10.1145/1275808.1276417

MLA:

Weyrich, Tim. "Digital Bas-Relief from {3D} Scenes." Acm Transactions on Graphics 26.3 (2007): 32:1--32:7.

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