Principles of appearance acquisition and representation

Weyrich T (2009)


Publication Language: English

Publication Type: Journal article, Review article

Publication year: 2009

Journal

Publisher: ACM

City/Town: New York, NY, USA

Book Volume: 4

Pages Range: 1--119

Conference Proceedings Title: SIGGRAPH '08: ACM SIGGRAPH 2008 classes

Event location: Los Angeles, California

Journal Issue: 2

DOI: 10.1145/1401132.1401234

Abstract

Algorithms for scene understanding and realistic image synthesis require accurate models of the way real-world materials scatter light. This study describes recent work in the graphics community to measure the spatially- and directionally-varying reflectance and subsurface scattering of complex materials, and to develop efficient representations and analysis tools for these datasets. We describe the design of acquisition devices and capture strategies for reflectance functions such as BRDFs and BSSRDFs, efficient factored representations, and a case study of capturing the appearance of human faces.

Authors with CRIS profile

How to cite

APA:

Weyrich, T. (2009). Principles of appearance acquisition and representation. Foundations and Trends in Computer Graphics and Vision, 4(2), 1--119. https://doi.org/10.1145/1401132.1401234

MLA:

Weyrich, Tim. "Principles of appearance acquisition and representation." Foundations and Trends in Computer Graphics and Vision 4.2 (2009): 1--119.

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