Design Implications for a Gamified Recycling House

Palmquist A, Goethe O, Krath J, Rosenlund J, Helmefalk M (2022)


Publication Type: Conference contribution

Publication year: 2022

Journal

Publisher: Springer Science and Business Media Deutschland GmbH

Book Volume: 13334 LNCS

Pages Range: 289-305

Conference Proceedings Title: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Event location: Virtual

ISBN: 9783031056369

DOI: 10.1007/978-3-031-05637-6_18

Abstract

This paper encircles explorative design research in a multiple stakeholder triple helix project concerning circular economy and household recycling. Design ethnography was employed to find implications for outlining a gamification artifact that would facilitate recycling behaviors. We collected our data during 27 weeks by attending two field sites: Site A, project stakeholder meetings and a participatory design workshop, and Site B, semi-structured interviews in the household stakeholders’ residences. Our thematic analysis of the sites’ collected ethnographic record extrapolated two specific categories: Stakeholder requirements and Gamification ruleset, together enfolding five key-themes and various sub-themes that could be used to inform the design of a gamification artifact aimed at recycling. Also, based on our research, we propose two research propositions regarding storytelling and understanding for further gamification design researchers to investigate.

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How to cite

APA:

Palmquist, A., Goethe, O., Krath, J., Rosenlund, J., & Helmefalk, M. (2022). Design Implications for a Gamified Recycling House. In Xiaowen Fang (Eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 289-305). Virtual: Springer Science and Business Media Deutschland GmbH.

MLA:

Palmquist, Adam, et al. "Design Implications for a Gamified Recycling House." Proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Ed. Xiaowen Fang, Springer Science and Business Media Deutschland GmbH, 2022. 289-305.

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