An AR edutainment system supporting bone anatomy learning

Stefan P, Wucherer P, Oyamada Y, Ma M, Schoch A, Kanegae M, Shimizu N, Kodera T, Cahier S, Weigl M, Sugimoto M, Fallavollita P, Saito H, Navab N (2014)


Publication Type: Conference contribution

Publication year: 2014

Publisher: IEEE Computer Society

Pages Range: 113-114

Conference Proceedings Title: Proceedings - IEEE Virtual Reality

Event location: USA

ISBN: 9781479928712

DOI: 10.1109/VR.2014.6802077

Abstract

We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction. © 2014 IEEE.

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How to cite

APA:

Stefan, P., Wucherer, P., Oyamada, Y., Ma, M., Schoch, A., Kanegae, M.,... Navab, N. (2014). An AR edutainment system supporting bone anatomy learning. In Proceedings - IEEE Virtual Reality (pp. 113-114). USA: IEEE Computer Society.

MLA:

Stefan, Philipp, et al. "An AR edutainment system supporting bone anatomy learning." Proceedings of the 21st IEEE Virtual Reality Conference, VR 2014, USA IEEE Computer Society, 2014. 113-114.

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