Stefan P, Wucherer P, Oyamada Y, Ma M, Schoch A, Kanegae M, Shimizu N, Kodera T, Cahier S, Weigl M, Sugimoto M, Fallavollita P, Saito H, Navab N (2014)
Publication Type: Conference contribution
Publication year: 2014
Publisher: IEEE Computer Society
Pages Range: 113-114
Conference Proceedings Title: Proceedings - IEEE Virtual Reality
Event location: USA
ISBN: 9781479928712
We present a medical Augmented Reality (AR) edutainment system for bone anatomy learning. This learning environment, called AR bone puzzle, is a metaphor for bone anatomy learning with AR visualization and intuitive interaction. AR bone puzzle uses its user's body as a puzzle frame and computer generated virtual bones as puzzle pieces. Users learn bone anatomy by assembling the virtual bone pieces on their body. Key features of this system are 3D AR visualization and intuitive gesture based user interaction. © 2014 IEEE.
APA:
Stefan, P., Wucherer, P., Oyamada, Y., Ma, M., Schoch, A., Kanegae, M.,... Navab, N. (2014). An AR edutainment system supporting bone anatomy learning. In Proceedings - IEEE Virtual Reality (pp. 113-114). USA: IEEE Computer Society.
MLA:
Stefan, Philipp, et al. "An AR edutainment system supporting bone anatomy learning." Proceedings of the 21st IEEE Virtual Reality Conference, VR 2014, USA IEEE Computer Society, 2014. 113-114.
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