Breaking bad behavior: Immersive training of class room management

Latoschik ME, Lugrin JL, Habel M, Roth D, Seufert C, Grafe S (2016)


Publication Type: Conference contribution

Publication year: 2016

Publisher: Association for Computing Machinery

Book Volume: 02-04-November-2016

Pages Range: 317-318

Conference Proceedings Title: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Event location: Munich DE

ISBN: 9781450344913

DOI: 10.1145/2993369.2996308

Abstract

This article presents a fully immersive portable low-cost Virtual Reality system to train classroom management skills. An instructor controls the simulation of a virtual classroom populated with 24 semi-autonomous virtual agents via a desktop-based graphical user interface (GUI). The GUI provides behavior control and trainee evaluation widgets alongside a non-immersive view of the class and the trainee. The trainee's interface uses an Head-Mounted Display (HMD) and earphones for output. A depth camera and the HMD's built-in motion sensors are used for tracking the trainee and for avatar animation. An initial evaluation of both interfaces confirms the system's usefulness, specifically its capability to successfully simulate critical aspects of classroom management.

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How to cite

APA:

Latoschik, M.E., Lugrin, J.-L., Habel, M., Roth, D., Seufert, C., & Grafe, S. (2016). Breaking bad behavior: Immersive training of class room management. In Stephen N. Spencer (Eds.), Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (pp. 317-318). Munich, DE: Association for Computing Machinery.

MLA:

Latoschik, Marc Erich, et al. "Breaking bad behavior: Immersive training of class room management." Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich Ed. Stephen N. Spencer, Association for Computing Machinery, 2016. 317-318.

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