Socially immersive avatar-based communication

Roth D, Waldow K, Latoschik ME, Fuhrmann A, Bente G (2017)


Publication Type: Conference contribution

Publication year: 2017

Publisher: IEEE Computer Society

Pages Range: 259-260

Conference Proceedings Title: Proceedings - IEEE Virtual Reality

Event location: Los Angeles, CA US

ISBN: 9781509066476

DOI: 10.1109/VR.2017.7892275

Abstract

In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of 'fish tank' virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.

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How to cite

APA:

Roth, D., Waldow, K., Latoschik, M.E., Fuhrmann, A., & Bente, G. (2017). Socially immersive avatar-based communication. In Proceedings - IEEE Virtual Reality (pp. 259-260). Los Angeles, CA, US: IEEE Computer Society.

MLA:

Roth, Daniel, et al. "Socially immersive avatar-based communication." Proceedings of the 19th IEEE Virtual Reality, VR 2017, Los Angeles, CA IEEE Computer Society, 2017. 259-260.

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