Rethinking real-time strategy games for virtual reality

Truman S, Rapp N, Roth D, Von Mammen S (2018)


Publication Type: Conference contribution

Publication year: 2018

Publisher: Association for Computing Machinery

Conference Proceedings Title: ACM International Conference Proceeding Series

Event location: Malmo SE

ISBN: 9781450365710

DOI: 10.1145/3235765.3235801

Abstract

Recent improvements in virtual reality (VR) technology promise the opportunity to redesign established game genres, such as real-time strategy (RTS) games. In this work we have a look at a taxonomy of RTS games and apply it to RTS titles for VR. Hereby, we identify possible difficulties such as the need for novel means of navigation in VR. We discuss conceivable solutions and illustrate them by referring to relevant work by others and by means of AStar0ID, an exploratory prototype VR RTS science fiction game. Our main contribution is the systematic inspection and discussion of foundational RTS aspects in the context of VR and, thus, to provide a substantial basis to further rethink and evolve the RTS genre in this new light.

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How to cite

APA:

Truman, S., Rapp, N., Roth, D., & Von Mammen, S. (2018). Rethinking real-time strategy games for virtual reality. In Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson (Eds.), ACM International Conference Proceeding Series. Malmo, SE: Association for Computing Machinery.

MLA:

Truman, Samuel, et al. "Rethinking real-time strategy games for virtual reality." Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmo Ed. Sebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson, Association for Computing Machinery, 2018.

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