Particle-based Simulation of Material Aging

Günther T, Rohmer K, Grosch T (2014)


Publication Language: English

Publication Type: Book chapter / Article in edited volumes

Publication year: 2014

Publisher: A K Peters/CRC Press

Edited Volumes: GPU Pro 5: Advanced Rendering Techniques

Book Volume: 5

Pages Range: 35-53

ISBN: 9781482208634

Abstract

This article describes implementation details of our GPU-assisted material aging simulation, which is based on customizable aging rules and material transport through particles. The simulation machinery is partly CUDA-based and partly rasterization-based to exploit the advantages of both sides. In fact, it is driven by an interplay of a number of modern GPU features, including GPU ray tracing, dynamic shader linkage, tessellation, geometry shaders, rasterization-based splatting and transform feedback.

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How to cite

APA:

Günther, T., Rohmer, K., & Grosch, T. (2014). Particle-based Simulation of Material Aging. In Wolfgang Engel (Eds.), GPU Pro 5: Advanced Rendering Techniques. (pp. 35-53). A K Peters/CRC Press.

MLA:

Günther, Tobias, Kai Rohmer, and Thorsten Grosch. "Particle-based Simulation of Material Aging." GPU Pro 5: Advanced Rendering Techniques. Ed. Wolfgang Engel, A K Peters/CRC Press, 2014. 35-53.

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